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Threshold #9 Mystara Fanzine, Now Available as Free Download!

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Threshold #9 is out! The latest issue of the Mystara fanzine  covers the Hollow World. This 200 page PDF continues the surprisingly professional lookin style that we have come to expect from Threshold, a magazine co produced by the people of The Piazza and the Vaults of Pandius.

This issue even covers a small article by the author of this blog. In addition you get Icevale Elves,Azcans, the Ecology of Megaliths, Koskatep Megadungeon Level 7, 5th Edition adaptations of Rahasia and much more! Complete with a combination of color and black & white interior illustrations and superb color maps. A must have for Mystara fans and D&D fans in general!





See the official announcement thread here for how to download this free fanzine!



-Havard

Jim Bambra and B10 Night's Dark Terror

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B10 Night's Dark  Terror is recognized by fans as one of the best adventure modules for the classic (BECMI) edition of the Dungeons & Dragons roleplaying game and is a fan favorite module for the World of Mystara. Set in the Grand Duchy of Karameikos, the adventure features a combination of dungeon crawling and wilderness exploration. For a long time it was seen as the conclusion of the B series of modules that began with B1 In Seach of the Unknown by Dave Arneson player Mike Carr and B2 Keep on the Borderlands by Gary Gygax.

B10 Night's Dark Terror was published by TSR UK and written by three British game designers Jim Bambra, Graeme Morris, and Phil Gallagher. Today, at the Facebook BECMI group Jim Bambra revealed the story of how the module was written and the module's overall design goals:


"Night's Dark Terror was designed to bridge the transition of the Basic Set to the Expert Set. It's goal was to introduce wilderness adventuring in an easy and fun way that would lead players on a clear quest without forcing them down pre-defined paths. The story would drive the players forward as they followed the clues that eventually leads them to the Lost Valley. "


Unlike most D&D adventure modules of the time, this one was written by a team of three experienced designers. So how did they work together as a team and who brought what to the table?


"At TSR UK we'd already written adventures for the D&D game. Graeme Morris had designed X8 Drums on Fire Mountain and CM6 Where Chaos Reigns. I'd cut my teeth on O2 Blade of Vengeance. All three games featured wilderness exploration, so we were well versed in what we needed to do. “Design a great adventure that players would love.” Little did I think that gamers would still be playing it almost 30 years later! Design work was shared between Graeme and myself, with Phil Gallagher involved in many of the brainstorming sessions. I can't exactly remember who did what, but Graeme designed Sukiskyn and the goblin siege; I worked on the Iron Ring and the wilderness encounters, as well as the journey up to Hutaaka and the Lost Valley itself. Having said that it was not that clearly demarcated. Graeme's and my design work is pretty much intermingled throughout. As ideas were shared on this project, the text wasn't always written by the person who had the original idea. Overall, B10 was a collaborative project that was great fun to work on."

Jim Bambra in the couch, middle


The module also included some additional features that were uncommon back then. An early scene in the module is a fairly epic battle of Sukiskyn, where the homestead is being attacked by goblin tribes:


" We also had the opportunity to add the large-scale map of Sukiskyn and the cardboard counters. I was particularly pleased with this as it matches my style of play of using maps and miniatures to keep track of the players and NPCs."

Design by committee is not usually something that comes with positive connotations, but in this case it clearly did work. The TSR UK branch had delivered yet another excellent game product. And yes Jim, we are still playing it all these decades later. Thank you!





-Havard



Image Source:
Jim Bambra (Pumpkin Studios): https://warzone.atlassian.net/wiki/display/wzpedia/Pumpkin+Studios

Dave Arneson Game Day 2015

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Here's my banner for Dave Arneson Game Day 2015, celebrated on the birthday of D&D Co-Creator Dave Arneson! A legend in gaming. Let us celebrate this today by playing games, talking about games and posting about games.


Visit our Facebook Event

These are some places where Dave Arneson Game Day is being honored:

Havards Blackmoor Blog
The Gnomish Embassy
The Comeback Inn - Official Dave Arneson Game Day Thread
The Piazza 
Blackmoor Fans Facebook Group

Help me add more to the list!

Also, introducing Blackmoor Week! Starting from today and one week onwards, many of the supporters of Dave Arneson Game Day will be posting Blackmoor and Dave Arneson related material on their websites every day. Join in the celebrations and show your love for gaming! :)

Also, take a look at last year's Dave Arneson Game Day.

And here is an overview of Dave Arneson Game Day Events since 2010.


-Havard

Dave Arneson Day 2015 Across the Web

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Some D&D Gamers!


Below are some comments posted on Facebook for Dave Arneson Game Day:
It's been such a long time since I last played Blackmoor... But it's like yesterday in my mind. Such a great time we had with friends. No matter how difficult it was for us to translate it from English, still we enjoyed it very much :D - Gilberto G, Italy I'm making something special. 
-Doc W

I fell in love with Blackmoor and Dave's work when I read the four DA modules, many years ago. I was so mesmerized by them, their environment, their alien feeling, their characters and villains that most of them have influenced my way to be a Dungeon Master. So great is my passion for Blackmoor that I'm (the being) behind the fan page dedicated to the Egg of Coot that, in my imagination, remain and always will be, the real nemesi of Mystara and Blackmoor. Maybe someone could say that all this stuff is good only for Jurassic players like those of the old school..like me.. maybe.. I can only answer that, till the day that I'll have strength to thrown a dice and play this game.. well.. I will play the old, great, fantasy worlds like that imagined by Dave. 
- Giuliano M


 Whut. You know me. I am Rafe. Previously, the Last Fantasy Campaign. Now, Meleon: The Coward's Blade. I love Blackmoor. 
- Raphael, Germany

 Blackmoor has been my favorite campaign setting since I started playing back in the early 1980s. I played the MMRPG under 3.5 for quite a while and am now running a 4th ed campaign that started with the short lived 4th ed MMRPG and is now forging the history of Blackmoor in the year 1300. The PCs, having started at 1st level, are now all just about to hit 23rd level. 
-Sheridan

 Well, I didn't get to play today but I did get to go to the wedding of two D&D buddies in the company of two other D&D buddies, so I guess that's something. Hopefully they'll never forget their anniversary! 
- Michael T

 Without Dave Arneson's Blackmoor, I never would have asked the question "Did Uther ever have kids?" I never would have filled in that blank myself and launched a writing project that has spanned nearly six years in the telling (with many, many more to come). One piece of that story is unfolding in the Throne of Stars campaign in the Thorn's World That Was sub-forum at the Comeback Inn: http://blackmoor.mystara.net/forums/viewforum.php?f=65 
 And yes, seats are still available if you'd like to play :D 
-RobJN

 My Thursday group IS presently playing D&D (Rules Cyclopedia version). Blackmoor even features in the campaign, (The game will continue through October, at which point we'll rotate GMs and game systems/campaigns again.)

- Steve Miller (Former TSR staffer) 

 [Dave Arneson Day is a] Great idea! 
 -CA Suleiman, Game Designer (Mummy, Blackmoor 4e)





Image Source: http://vengersatanis.blogspot.no/2014_08_01_archive.html



-Havard

TSR Authors Talk about Mystara and the D&D Gazetteers

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Do you remember back in the first decades of Tabletop gaming? Back then, our best hope of interracting with the Dungeons & Dragons game designers was to write a letter to Dragon Magazine and maybe have someone reply. Especially for those of us living in places where the idea of going to GenCon or Origins seemed like an epic journey.

These days though with this thing called The Internet, that has all changed. Over the last couple of months, the Mystara Reborn group on Facebook has exploded. It has now reached 1195 members and keeps growing. One of the great things about this group is the participation of many of the TSR game designers who helped contribute to this classic Dungeons & Dragons Game Setting. With a history of published material dating back to 1981's X1 The Isle of Dread, the list of game designers having been involved with the World of Mystara over the years sure is a long one.

Even more amazing to me is how so many of these game designers have such fond memories of their contribution to this setting, so much that they are actively participating in discussions in the group. Current membership includes Bruce Heard, Frank Mentzer, Ed Greenwood, Scott Haring, Steve Perrin, Jim Bambra, Jennell Jaquays, Douglas Niles, Ken Rolston, Steven Schend, Lawrence Schick, Merle Rasmussen, Michael Dobson, Steven Winter and Ann Dupuis. (In random order. My appologies if I forgot anyone, it was a long list to scroll through!)



It is indeed a great time to live if you are a fan of one of the oldest Dungeons & Dragons Settings. I am looking forward to see who else will sign up to join the chat in the coming months.  Especially missed are Aaron Allston, Tom Moldvay, Gary Gygax and Dave Arneson. But those esteemed gentlemen are not forgotten.

Sign up to Mystara Reborn here.


-Havard


Bye-Bye WotC Forums

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Today the forums at the Wizards of the Coast Forum were finally shut down as announced in September. Although I have not been too active on that web site for a long time, I am  sad to see all of that gone. I still do not understand why they could not simply lock the forums and keep them around as an archive, but I suspect there could be legal issues involved. The amount of fan creativity found on boards like that one are a terrible thing to loose though.




I still remember when the old Blackmoor Forums hosted by Zeitgeist Games were shut down. Fortunately we were able to preserve most of that over at The Comeback Inn. Similarly, ENWorld, The Piazza and other forums have attempted to preserve as much as possible from the old WotC boards.



A web community isn't just the information in the posts either. It is also relationships, memories and a central part of the history of our hobby. Now deleted. I have compiled a timeline of the website's history here. On a less depressing note, there are other forums out there, run by fans and amateurs doing a better job than many companies are able to. If you are into forum discussions, you can find me at The Piazza and the Comeback Inn.





-Havard

Beyond the Skies: Bruce Heard Launching New World of Calidar Kickstarter

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We all remember how TSR Product Manager Bruce Heard brought us the World of Calidar last year. This amazing fantasy world featured Sky and Space faring magical ships, epic heroes questing for Immortality and a wealth of fantastic races and cultures. I have been a fan of Bruce Heard's work since the 1980s when he gave us Dungeons & Dragons books like The Principalities of Glantri, The Orcs of Thar and of course the ongoing series The Voyage of the Princess Ark in the pages of Dragon Magazine.



I was a backer of the first Calidar Kickstarter: The World of Calidar: In Stranger Skies, so I was naturally excited when I heard that we will be getting more goodness for this setting. This new Kickstarter will give newcomers a chance to get the original book at a reduced price as well as new exclusive titles. The upcoming World of Calidar: Beyond the Skies will detail the Gods, Sprits, and other Planes of Existence in the Calidar Universe. I am also happy to see my good friend Thorfinn Tait returning as cartographer for this book as well. Thorfinn makes the most amazing RPG maps and in addition to Bruce Heard's writing, I find that the maps and floorplans he makes have really become a trademark of the World of Calidar. I can't wait to learn more about this project.



Take a sneak peak at the upcoming World of Calidar: Beyond the Skies here.


Visit the World of Calidar Forum on the Piazza.


-Havard

[Mystara] Tom Moldvay's Lost Known World Modules?

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Back in December I was talking about the origins of the Known World (later Mystara) Setting that grew out of the Akron, Ohio based home campaign of TSR game designers Tom Moldvay and Lawrence Schick. Tom Moldvay wrote many rulebooks and modules that would be associated with TSR's Known World:

  •  X1 - Isle of Dread (with David Cook), 1980 
  •  X2 - Castle Amber, 1981 
  •  Dungeons & Dragons Basic Rules, 1981 
  •  B3 - Palace of the Silver Princess (with Jean Wells), 1981 
  • B4 - The Lost City, 1982 
  • M3 - Twilight calling, 1986 B1-9: 
  • In Search of Adventure, (contributor), 1987
  • "The Keep on the Borderlands", 1981 (sub-editor )
  • Dungeons & Dragons Expert  (Cook/Marsh), 1981   (sub-editor )
  • AD&D Mystara: Mark of Amber (credited for the X2 Castle Amber material), 1995
It has long been believed that the short story Black Lotus Moon that Moldvay wrote for Dragontales (1980 TSR) is also based in that same world.

A few days ago, my friend and fellow blogger Grodog told me about some other lost modules that could be connected to this setting. C-2 Seren Ironhand (AD&D) was a module written by Tom Moldvay, published in Challenges magazine in 1986.

In Heroic Challenges, Lawrence Schick reported about this adventure module for 6-9 characters of levels 4-6 :
"The heroes root out a band of river-pirates, deal with an ancient race of cat-people, then explore the ancient dwarven mines of Morindar. Includes a 'Royal Commision' sheet empowering the adventurers to wipe out the pirates and reclaim wilderness land."
Originally planned as a trilogy, CH-1 The Morandir Company and CH-3 The Mountain King were never published. However, Grodog has apparently come across these unpublished modules and is planning to run the whole trilogy at GaryCon 2016. How I would love to go there!

Could these modules reveal more about the original Known World Campaign or are they a completely separate thing? That is hard to say. Tomas Steven Moldvay (born Nov. 5, 1948) passed away on March 9, 2007.





-Havard

GenCon II: When Dave Met Gary (1969)

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21 Year Old Dave Arneson at GenCon II.

August 23rd-24th 1969 marked the third gaming convention arranged by Gary Gygax and his Lake Geneva Group. As the first convention was a much less formal gathering in Gygax' own home with only 12 participants back in 1967, the 1969 convention was called GenCon II. It was here that a meeting would take place between two men who could change the course of history together. Held in Horticulture Hall in Lake Geneva, this was the first time GenCon would run for two whole days and 187 guests would attend.

Gary Gygax at GenConII


Dave Arneson would later remember this convention very fondly. The 21 year old Dave was already passionate about gaming. 31 year old Gary Gygax had not yet begun his career in games publishing, but he had already made a name for himself in war gaming circles with being one of the founders of the International Federation of Wargaming.The two would later work together on Don't Give Up The Ship (1972) and Dungeons & Dragons (1974).  In the early 1970s, Dave Arneson also contributed several articles to the Domesday Book fanzine distributed by Gary Gygax and Rob Kunt'z Castle & Crusades Society. Dave Arneson also helped introduce David Megarry to Gary Gygax for the possibility of getting Megarry's Dungeon! Boardgame published. With all the amazing creative collaboration between the two in the years that followed, what could this first meeting between Gary and Dave have been like? This is some of Dave's recollection:

"It was the first time we really got to network with each other. Mostly you would talk on the phone with local guys. We got to meet [people from] as far away as Chicago — and from Minneapolis, that’s pretty good. I was excited to meet people you only read about in magazines. The only person I remember specifically is Gygax. That’s when he and I started to work out our collaboration for future game projects. He was just another gamer, full of gamer ideas." 

From the sound of it, the creative juices started flowing immediately when they met. Dave was not used to meeting gamers from out of town and it seems clear from all of this that it must have been very exciting for him. It also sounds like he did not expect the host of GenCon and co-founder of the IFW to be such a down to earth person and how easy it was for them to talk about their gaming ideas. Can you imagine sitting in on THAT conversation?

Horticultural Hall in Lake Geneva, Wisconsin. The site of the early GenCon conventions.



It was, not surprisinly, meeting Gary Gygax that later stood out the most for Dave Arneson at GenCon II. A 13 year old Rob Kuntz was also present as were many others. However, Dave also mentions, in his quote, meeting gamers from Minneapolis that he did not know about. In a comment to the Castle Blackmoor Facebook Page, David Wesely shed some light on this:


Dave's ironic comment above about meeting people from Minneapolis is because we first met Mike Carr and his gaming group at Gen Con II, which was surprising because we and they were all from the same cities and had no idea that the other group existed until we met at Gary's house!
This is pretty funny. Mike Carr, perhaps best known for his Fights in the Sky game and B1 Quest for the Unknown, is someone I had always thought of as part of Dave's gaming group, so it is interesting that both of them had to go to Wisconsin to meet. Mike would late be remembered as Bishop Carr in the Blackmoor stories. I made an interview with Mike which you can read here.


As we all know, the friendship and good professional relationship between Dave and Gary would not last forever. But in the time from that GenCon and for the first half of the 1970s it would be a source of magic!





Image Sources: Wargamer #204






-Havard

No More Gygax Magazine.

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I was excited from the moment I first heard of Gygax Magazine. Sadly, it was recently reported that Gary Gygax' sons were forced to leave Gygax Magazine due to legal action by Gail Carpenter Gygax, Gary's widow from his second marriage. Now Erik, over at Tenkar's Tavern reports that Gygax Magazine will no longer be published. TSR (The publisher of the magazine, not the original TSR) have stated that they will be focusing on publishing modules instead.

As I have mentioned in the past, I am very sad to see this happen. The Gygax brothers seem like excellent people and the way they and the people at GaryCon have been making an effort to involve everyone in the Old School Gaming movement, including Dave Arneson's original players and many others. It would be a shame if the Gygax brothers were prevented from contributing to the world of Dungeons & Dragons. I am glad we are still seeing the Hobby Shop Dungeon happening.

I am also interested in seeing what TSR is up to next. Apparently they plan on releasing a series of modules by Frank Mentzer and Merle Rasmussen. This is something I would love to see, being the huge BECMI fan that I am. At least there is some good news amidst all the sad news. I wish Luke and Ernie Gygax all the best and hope that there is some way to find a sollution that would allow them to participate in publishing game material as long as they want to. They deserve it and I'd like to think the gamers in this world deserves that too. :)



-Havard

Blackmoor on DMsGuild.com!

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It has been all over the social media today: Supplement II Blackmoor for Original Edition Dungeons & Dragons (OD&D) has been made available for PDF sale on the DMsGuild.com website! Unlike the Greyhawk Supplement which appeared on the site yesterday, they have kept the original cover illustration for Supplement II rather than the revised art used in the 2013 reprint.

This is not the first Blackmoor PDF to be offered for sale from WotC though. DA2 Temple of the Frog has been out for quite a while. Now is the chance to get the original version of the Temple of the Frog it appeared in Supplement II back in 1975 though! You might need both of these modules if you hope to properly defeat D&D's first true Arch Villain, St. Stephen!

It would be nice if Blackmoor could be made to appear among the setting filters on the DMsGuild Website though. Even more frustrating is it that a search for "Blackmoor" does not give you DA2! I hope the fine folks at DMsGuild.com get both of those things sorted out as soon as possible.





-Havard



The "Blackmoor is Just a Chainmail Variant" Fallacy

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The "Blackmoor is Just a Chainmail Variant" Fallacy


This is something I have been planning to write about for a while, but a recent discussion with my friend Brynjar and others on Facebook inspired me to finally get to writing. I am not really sure anyone has ever actually made the ridiculous claim that Blackmoor was nothing more than a variant of Chainmail, the miniature skirmish game by Gary Gygax and Jeff Perren. On the other hand, gaming amateur historians, Wikipedia contributors and other fans have in recent years seemed obsessed with proving Dave Arneson wrong, when he claimed that he only used the Chainmail combat system during a few sessions and then pretty much discarded it completely.

It is true that we need to to be critical to claims made by Dave Arneson when the process leading up to the creation of D&D involved if we wish to know the truth. It is clear that he had stakes involved in this debate. But am I the only one with the impression that people aren't giving Dave the same benefit of doubt that we are giving the other side? The most common argument used to defend this line of thoughts is that we can find the truth based on written documentation. However, Gary Gygax had the full resources of TSR on his side. He was also active in publishing various fanzines in the decades before D&D was published. The fact that there is alot of documentation supporting the claims he made does not equal the truth however.


Ultimately we will never know how much of Chainmail Dave Arneson used. In the First Fantasy Campaign there are many references to creatures and units from Chainmail, so he clearly borrowed those. As to the rules themselves, Dave kept most of those secret even from the players, so that part will boil down to whether you trust his word or whether you don't.

However, I think this whole discussion misses some central points. What we should really talk about is the very nature of these games and how different they are from eachother. Chainmail (by Gygax and Perren) is a miniatures game for running skirmish battles between small units. It was also not primarily a fantasy game, the few pages dedicated to fantasy at the end were added as an afterthought. Blackmoor on the other hand was a game that featured single character roleplaying, a Game Master running the monsters (somewhat later in the campaign), dungeon exploration and level advancement. All in a living fantasy environment. Dave Arneson may have borrowed ideas from Gygax and Perren, but he also borrowed ideas from Dave Wesely's Braunstein games, his own long experience in Napoleonic Wargaming, various board games and many other sources. And, just like Gary did his game design, Dave used input and ideas from his players, many of whom went on to become prominent game designers themselves.

While there might be similarities between what Dave did and those other games he looked at did, it seems clear to me that he was very much doing his own thing with Blackmoor. Not only was Blackmoor a different game, but it was also a different genre of game. When Dave Arneson demonstrated Blackmoor to Gary Gygax in 1972, Gary was already looking for a new game to publish. After having played with Dave as a Dungeon Master, Gary was convinced that he had found what he was looking for. Dave and Gary proceeded to sit down and design a new game that they would call Dungeons and Dragons. They did not sit down to design Chainmail 3rd edition. Both men realized that they had something new on their hands, though I doubt either man realized how revolutionary that game would truly become.

This article isn't written as an attack on Gary Gygax' legacy. But I think we are doing both men a disservice if we ignore the radically new ideas that arose with Blackmoor and was brought into the world's very first published roleplaying game: Dungeons & Dragons.




-Havard

Being a Fan of Both Dave and Gary

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The two creators of Dungeons & Dragons


As mentioned the other day, it is difficult to talk about Dave Arneson without getting into his troubled relationship with Gary Gygax. This is the creative relationship that resulted in the creation of Dungeons & Dragons and the invention of the RPG hobby. But it is also a story of much grief and words and actions that both men would have been better without.

Early on in my gaming career I learned about Blackmoor. It was Blackmoor that made me curious about its creator, Dave Arneson, whom I only knew as the lesser known of the two D&D creators. The age of the Intenet opened up to new opportunities for learning about authors and game designers that I only knew from the covers of the books and games that my friends and I had so much fun with. With mailing lists and internet forums it  even became possible to interract with people like Frank Mentzer, Bruce Heard, Rob Kuntz, Colin McComb, Ed Greenwood, David Zeb Cook, Aaron Allston, Allen Varney and all the others. It was heaven for us fans.

The internet forums was where I first learned about the ugly side of fandom though. The lawsuits and falling out between Dave Arneson and Gary Gygax was not only the source of grief for those two men and their friends and associates. Long after Dave and Gary had seemingly put the conflict behind them, fans associated so strongly with their heroes that they continued the fight.
People arguing on the Internet

Gary Gygax has always had a huge following. Most of them are great people. But among them I also encountered quite a few people saying pretty nasty things about Dave Arneson. Claims that he had not really contributed to the creation of D&D at all. Blackmoor was just a variant of Chainmail. And what an evil man he had been to dare sue TSR and Gary. I didn't really know what to think about that at first. But these claims made me wonder. Could this really be true? Is the world really made up of good guys and bad guys like in the movies? Or could there be more than one side to the story? That was the beginning of a story that lead to this blog, a website and a forum. I have learned alot about the history of D&D since then.

So who is the good guy and who is the bad guy of the story? Ultimately I don't know. I never knew either Dave nor Gary. I never had a chance to speak to Gary. I met Dave once and corresponded briefly with him. But I cannot say I knew him. I think they were just two human beings who had some brilliant ideas and also made some mistakes in their lives, just like everybody else.

In 1974 both men agreed to put both names on the cover of Dungeons & Dragons. They were both willing to sign a contract that recognized both men as creators of the game. I am thankful to both men for the game they made and this is why I am a fan of both Dave and Gary. Fan theories, whether posted online or published in books is not going to change that.


 So thank you Gary. Thank you Dave. Your game brought alot of joy in my life.





-Havard



GM's Day!

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So March 4th, the day Gary Gygax passed away has become known as GM's Day. Since I am a fan of both D&D creators, I started thinking about the time back in 1972 when Dave Arneson first sat down and Game Mastered a game of Blackmoor for David Megarry, Rob Kuntz, Terry Kuntz and Gary Gygax.

Later, Gary would say the following about what Dave was like as a Dungeon Master:

"I can not recommend him more highly than simply saying that I would rather play in his campaign than any other"
-D&D Supplement II Blackmoor

So to all the D&D fans out there. Happy GM's day! :)



-Havard

DA1 Adventures in Blackmoor Finally Gets PDF Release!

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DA1 Adventures in Blackmoor was the module that brought Blackmoor back to TSR and D&D. Supplement II: Blackmoor and the Judges Guild booklet the First Fantasy Campaign were the Blackmoor releases available to gamers in the 1970s, but in the following decade, gamers would be treated with four high production value modules that Dave Arneson co wrote with SPI designer David J. Ritchie.

DA1 was the first in the new series and gives a great overview of the setting that can be used as a toolkit to run sandbox style adventures in Dave Arneson's original setting. In addition it features an adventure revolving around King Uther being kidnapped. This adventure also has information for bringing AC1000 Known World /Mystara characters back to the era of Blackmoor.

After a long wait, this module is now available as a PDF release at Drivethru. DA2 Temple of the Frog and Supplement II: Blackmoor have been available for a while now, but it is great seeing DA1 finally available for fans of Blackmoor. Let us hope we don't have to wait this long to get the last two modules in the DA series. This is a must-have for any true Blackmoor fan.

Further discussion at the Comeback Inn,




-Havard

DA3 City of the Gods

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Finally DA3 City of the Gods is available at DrivethruRPG. Third in the series of DA modules, DA3 was that last in the series where Dave Arneson had much actual input. The final module, DA4 didn't even have Dave's name on the cover, although some things in that module must have come from Dave as well. When the module came out in 1987, many people must have been surprised to see the amazing cover by Douglas Chafee, showing a fabulous futuristic city that really sparked one's imagination of what a D&D module could be. The idea of fantasy heroes discovering a crashed spaceship had been explored in S1 Expedition to Barrier Peaks, but Dave Arneson had been matching science fiction and fantasy tropes in his games even before Blackmoor was invented. Stephen Rocheford's character had become central in what would become the Temple of the Frog adventure and the hints provided already in the first published version of that adventure (D&D Supplement II) would finally be revealed in this module.

I was really happy to see DA1 Adventures in Blackmoor become available again because that is such a great introduction to the setting. DA2 Temple of the Frog gave us the most iconic adventure location from Dave Arneson's imagination. Now DA3 City of the Gods really shows us the extremes of the Minnesota gamer's experimentation with the genre. Hopefully it won't be long untill DA4 Duchy of Ten becomes available so that we can have the complete series on PDF format.




More discussion of this article: http://blackmoor.mystara.net/forums/viewtopic.php?f=22&p=32564#p32564

-Havard

Blackmoor's "Wizard of the Wood" Peter Michael Gaylord (1943-2016) has passed away at the age of 73

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Photo by Kevin McColl

I just got the sad news via the Castle Blackmoor page that Peter Michael Gaylord has passed away. Pete Gaylord played the Wizard of the Woods, a legendary character in the original Blackmoor Campaign that was organized by Dave Arneson in Minnesota in the early 1970s, a precursor to Dungeons & Dragons. In addition to being the first Wizard character in the game, he was the source of the super berry magic concept. His character was also known for keeping dragon pets (one named after Pete's cat) and being a  friend of Pixies and other woodland creatures. I wrote about the Wizard of the Wood back in 2010. It is clear to me that Pete Gaylord, like many of Dave Arneson's players made important contributions to what would one day become D&D.

"Always quick to give advice and always A friend to those he played with." says friend and fellow gamer Kevin McColl. Gaming seems to have been a big part of Gaylord's life through his life. He took part in the 2009 memorial gave held for Dave Arneson by Bob Meyer.  Friend's report that Gaylord was gaming untill May 11th this year as part of David Wesely's group. From what I understand, he was hospitalized for some time prior to his death.

My thoughts go to his friends and family.






-Havard

More on this article: http://blackmoor.mystara.net/forums/viewtopic.php?f=22&t=8528

TSR vs. Arduin

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Yesterday, Andy Markham shared the above document on Facebook titled "David A Hargrave - The Arduin Chronicles #2, from Alarums & Excursions #26 (Aug. 1977)" As you can see above, David Hargrave, creator of Arduin, had recieved a letter from TSR objecting to some things in his game and apparently threatening to sue.

 Tim Kask who was at TSR at the time offered the following explanation:

 In 1977, TSR began aggressively pursuing folks and companies that we thought were infringing on our IP or trademarks and copyrights. We reached out to several and advised them of the legal shit-storm that might befall them if they didn’t knock it off. They were legion, and Arduin Grimoire was just one of many that fell afoul of Brian and Gary’s watchful eye. The bit about the spell is easy enough to deduce-they lifted ours verbatim. Their foreword may have been one of the anarchist genre prevalent in California then; they mostly said make copies, make your own books, screw the publisher’s rights, and so on.
 It is interesting in this time when IP discussions are all over the internet in this day of self-publishing and arguments on what can be shared and not etc. This is a good reminder that these discussions have been tied to the hobby since the beginning. TSR themselves were sued by Dave Arneson, the Tolkien Estate and others, but they were also fierce in defending their IP against others. Hargrave being more well known example.

Kask also went into some detail on how times have changed:
By the great stench-laden hairy armpits of Groo, man, it has been 39 years! While it may have been a big deal to them, it was just one of many we fought off. Also consider this, all of you younger folks. We wrote letters and used snail mail: 3 days to get about anywhere in the US; if they wrote back that day and mailed it the next, a week is gone when you get your answer. Long Distance telephone calls on land lines cost big money during the day, lesser money at night. We sent the mag to the printer with a week of advance time; that meant what we wrote in it was a month old when it came off of the presses. A&E had an erratic publishing schedule, anywhere from 3 to 7 weeks. It is most likely that a settlement was reached after something else had gone to press.

So while some things are very different today, it is also interesting to see how some things are indeed the same.



-Havard

Megarry's Dungeon for Sale

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To be honest I have mixed feelings about these collectors markets, but Dungeon! was designed by Dave Megarry, one of the original Blackmoor players, which makes it part of Blackmoor history. Note that this is a published copy, not the handmade version Megarry made himself. I wrote more about David Megarry and his Dungeon! game here.



Here is what the Collector's Trove posted on Facebook:
The Collector's Trove Presents: Designer's Copy of Dungeon!
The Collector's Trove is proud to bring you David R. Megarry's own designer's copy of the Dungeon! boardgame still in its original shrinkwrap!
In addition to David's comp copies he received as the designer of Dungeon! he also purchased several lots of 50 sets at a time from TSR and either sold them to retailers or gave them away as giftss. He now only has a half-dozen or so left to give as gifts or to sell and this is one.

As you know, David was a member of the Midwest Military Simulation Association (MMSA), a group of wargamers and friends based in St. Paul, MN, that included Dave Arneson, Mike Carr, Maj. David Wesley, and several others that would go on to design a number of popular wargames.

David took part in playing fantasy adventures in Dave Arneson’s original Blackmoor, a game that incorporated much of the Fantasy Supplement of Gary Gygax and Jeff Perren’s Chainmail Medieval miniature warfare game but innovated with concepts of roleplaying individual characters, experience gains, levels, and most importantly the fantasy dungeon adventure. David Megarry took these experiences and codified them in to a much more regular, but still dynamic, board game, Dungeon! in 1973.

Dungeon! is the fantastic board game that is an ancestor of Dungeons & Dragons and represents the roleplaying game in its purest form – the dungeon delve! Players take on the role of a Hero, Elf, Wizard, or Superhero and play their way across the dungeon-themed gameboard. In their explorations they fight monsters, avoid traps, and find fabulous treasures!

Gary Gygax was the biggest proponent of the game, playtesting, making modifications, creating variants, and shopping it around to various game publishers. At one point, Gary and David made an offering of the game, titled Dungeons of Pasha Cada, to Don Lowry of Guidon Games but it was ultimately decided that it would be too expensive to print the maps. Finally, the game was picked up by TSR who put it into production in 1975.

Since then, Dungeon! has been the most successful board game ever produced by TSR and is still being published to this day! It has gone through dozens of reprintings and new editions, has been translated into a computer game, and even had a line of miniatures marketed for use as pawns. In fact, in August 2012, the game’s current owner, Hasbro, put out a brand new edition of the game and in 2014 revised the game’s presentation to appeal to younger players in yet another release!

Quite the legacy indeed! Now you have a chance to be a curator of a portion of this legacy, care for it well and enjoy!

Item Starts Sunday, June 12th, 2016 at 7:25 p.m. CST/MEX

Item Ends Sunday, June 19th, 2016 at 7:25 p.m. CST/MEX

Here is the link to place your bids:


http://www.ebay.com/sch/m.html?_odkw&_ssn=the_collectors_trove&_sop=1&_armrs=1&_osacat=0&_from=R40&_trksid=p2046732.m570.l1313.TR12.TRC2.A0.H0.XDesigner.TRS0&_nkw=Designer&_sacat=0



Although it should be clear from this article, I am not the seller and am in no way associated with the Collector's Trove.

More discussion of this article.




-Havard

RJK to Publish Book on Dave Arneson!

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A bit late to this party as I have been travelling, but just a few days ago Robert J Kuntz announced that he is planning to publish a book titled Dave Arneson's True Genius. According to Kuntz' blog, the book has already been written and contains three essays totalling 20.000 words. The book will be published by Black Blade Publishing and is planned for release by the end of the year.


Robert J Kuntz should need no introduction to the readers of this blog, but in addition to being one of Gary's Lake Geneva Group Players, and contributor to several early day D&D publications, Kuntz has also always shown a great deal of respect towards Dave Arneson. From personal experience, Kuntz has been extremely helpful in sharing his knowledge about Dave Arneson and early gaming history. This was really useful when I was doing my research on Dave's life and game design exploits, so I am all the more curious to get to read this book!



Robert J Kuntz also has alot of other plans in the works, including future books on gaming, a DVD Collection and more! I will report more when I learn more about this project.

So, gentle readers: are you as excited as me about this? Do you think this is the book that will finally treat Dave Arneson fairly?

Huge thank you to my friend Big Mac from The Piazza D&D Forum for pointing me to this bit of news.

More discussion of this article here.



-Havard
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